One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.

Pros: Edit

  • Fast turret traverse and main battery reload time (26 seconds) for a battleship.
  • Good shell velocity.
  • Excellent top speed at 30.7 knots.
  • Good side hull armor.
  • Decent range at 21.4km.
  • Good credit-earner.
  • Has one quadruple torpedo tube on each side located near amidships.
  • Best rudder shift time at its tier (tied with Bismarck).
  • Well-protected citadel and impressive durability. Tirpitz is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
  • Insanely good secondary fire and suppression.
  • Stellar anti-aircraft. Capable of fending off most Tier IX and below with a small escort.
  • Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.

Cons: Edit

  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
  • Guns are very inaccurate at long range, and lose much of their penetration power.
  • Torpedoes only have a 6.0 km range, making them close in, if not defensive only weapons.
  • Torpedo tubes are vulnerable as they have a good chance to be frequently incapacitated to outright destroyed.
  • Weak deck armor makes the battleship susceptible to plunging fire at long range.
  • Weak torpedo protection, although better than North Carolina.
  • Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.