Cruisers are the most maneuverable class of warship. Designed to react fast and with deadly force, they act as a destroyer shield for larger ships and as anti-aircraft platforms for the team. They can fight toe-to–toe with other cruisers and some can utilize torpedoes to damage capital ships.

Being the most hybrid class, cruisers have features of both destroyers and battleships in terms of dynamics. Light cruisers resemble the former, whereas heavy cruisers are closer to the latter.

Benefits Edit

  • Air defense: Anti-aircraft guns can wreak havoc on enemy aircraft squadrons.
  • Accuracy and rate-of-fire: Cruisers can rain shells down on ships of any class, causing damage and distracting enemy captains.
  • Versatility: Defend battleships from air attacks, get in close and strike with torpedoes, avoid enemy fire and capture flags — cruisers can fulfill a number of important roles.

Tips Edit

  • American cruisers are perfect for anti-aircraft defense. Japanese cruisers have torpedo tubes that make their firepower virtually comparable with that of heavy destroyers.
  • A single cruiser is a huge threat but a group of cruisers spells disaster for any enemy ship.
  • The anti-aircraft effectiveness of cruisers greatly increases when in a group, while enemy ships are decimated under the continuous torrent of fire from an organized team of cruisers.
  • Those who fully master control of a cruiser will be among the elite captains in World of Warships. Only those players who excel at multitasking will truly be in full control of this dangerous vessel. Managing intelligence, maneuvering to avoid torpedoes, hunting destroyers, firing artillery, and launching torpedo salvos— all of this will make a cruiser captain unstoppable.

By country Edit

American cruisers possess capable guns and air defenses, although they don’t get torpedoes until one tier later than Japanese cruisers. With weaker guns and armor, Japanese cruisers are similar to destroyers in many ways, with great torpedoes and maneuverability to balance out their shortcomings.

Commonwealth Edit

Country Name Tier
Commonwealth Perth VI

Germany Edit

Country Name Tier
Germany Hermelin I
Germany Dresden II
Germany Emden II
Germany Kolberg III
Germany Karlsruhe IV
Germany Königsberg V
Germany Nürnberg VI
Germany Yorck VII
Germany Admiral Hipper VIII
Germany Prinz Eugen VIII
Germany Roon IX
Germany Hindenburg X

Japan Edit

Country Name Tier
Japan Hashidate I
Japan Chikuma II
Japan Tenryu III
Japan Katori III
Japan Yūbari IV
Japan Kuma IV
Japan Iwaki Alpha IV
Japan Furutaka V
Japan Aoba VI
Japan Myoko VII
Japan Tone VII
Japan ARP Myoko VII
Japan ARP Ashigara VII
Japan ARP Haguro VII
Japan ARP Nachi VII
Japan Mogami VIII
Japan Kitakami VIII
Japan Atago VIII
Japan ARP Takao VIII
Japan Ibuki IX
Japan Zao X

U.K. Edit

Country Name Tier
U.K. Black Swan I
U.K. Weymouth II
U.K. Caledon III
U.K. Danae IV
U.K. Emerald V
U.K. Leander VI
U.K. Fiji VII
U.K. Belfast VII
U.K. Edinburgh VIII
U.K. Neptune IX
U.K. Minotaur X

U.S.A. Edit

Country Name Tier
U.S.A. Erie I
U.S.A. Chester II
U.S.A. Albany II
U.S.A. St. Louis III
U.S.A. Phoenix IV
U.S.A. Omaha V
U.S.A. Marblehead V
U.S.A. Marblehead Lima V
U.S.A. Cleveland VI
U.S.A. Atlanta VII
U.S.A. Pensacola VII
U.S.A. Indianapolis VII
U.S.A. Flint VII
U.S.A. New Orleans VIII
U.S.A. Baltimore IX
U.S.A. Des Moines X

U.S.S.R. Edit

Country Name Tier
U.S.S.R. Orlan I
U.S.S.R. Diana II
U.S.S.R. Diana Lima II
U.S.S.R. Novik II
U.S.S.R. Aurora III
U.S.S.R. Bogatyr III
U.S.S.R. Svietlana IV
U.S.S.R. Murmansk V
U.S.S.R. Kirov V
U.S.S.R. Krasny Krym V
U.S.S.R. Budyonny VI
U.S.S.R. Molotov VI
U.S.S.R. Shchors VII
U.S.S.R. Chapayev VIII
U.S.S.R. Mikhail Kutuzov VIII
U.S.S.R. Dmitri Donskoi IX
U.S.S.R. Moskva X